Your character fights while you work.

A Pomodoro timer with an actual RPG behind it. Stay disciplined and your character makes real progress. Slip on the work and they pay for it. Built for people who try Pomodoro apps and forget about them after two weeks.

Read the devlog →
DungeonFocus interface: a focus session in progress with the character in a dungeon, focus quest panel and live dungeon feed on the side.

How it works

Focus

Start a Pomodoro session. Your character enters the dungeon automatically. Combat, loot, exploration all happen in the background. You don't interact. You work.

Discipline

Break your timer rhythm and your character takes exhaustion damage that no gear blocks. Hold the rhythm and combo bonuses stack up. The game rewards the discipline you were going to need anyway.

Progress

On your break, check what happened. Floors cleared, monsters defeated, loot found. Equip new gear, plan your next push. Six months in, the character is still there and still going.

Features

Autonomous dungeon crawling

Your character explores, fights, and loots while you focus on real work. No interaction needed.

Pomodoro timer, untouched

The game never messes with your timer. 25/5 or 50/10, your rhythm.

Discipline matters

Skip your break or overrun your timer and your character takes damage no armor can block.

Combo streaks

Complete consecutive sessions to stack XP bonuses. Break the chain and you start over.

Focus Quests

Pin your real to-do list as in-game quests. Complete tasks during focus for bonus XP.

Loot and gear

Find equipment, upgrade your stats, unlock new slots as you level up.

Permadeath lite

Die and lose your dungeon progress, but your character lives on. Dust off and try again.

Browser-based

No download, no install. Open a tab and start a session.

About

Every productivity app I tried became background noise after a couple weeks. Timers I'd ignore, streaks I'd forget about, dashboards I'd never open. DungeonFocus is my attempt to fix that. A solo project, built around the hypothesis that a character making real progress is a louder pull than another streak counter.

Beta isn't open yet

I'm still building this. If you want to know when it's playable, drop your email. One message when the beta opens, that's it. Devlog is open whether you sign up or not.